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ISHVERPAL TOOR

TECHNICAL DESIGNER

PROFESSIONAL WORK

CAREERING INTO THE FUTURE

A prototype of a gamified careers advice solution. Complete in-game challenges to unlock external resources on careers for you.

Engine Used: Unity

Scripted In: C#

Development Period: 26 Weeks

Team Size: 2

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OTHER WORK

PISTON POGO

Control a mechanical pogo device in an experimental industrial facility and conquer a series of obstacles with 29 levels to complete.

Engine Used: Unity

Scripted In: C#

Development Period: 13 Weeks

Team Size: 1

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AIN'T THAT A BITE

Battle waves of zombies with various defences in your arsenal to construct. Defend your plane against 4 types of zombie using 2 weapons, 3 traps and 4 turrets, each with 3 distinct upgrade paths.

Engine Used: Unreal Engine 4

Scripted In: C#

Development Period: 6 Weeks

Team Size: 15

ELEMENTAL CUBED

Roll a cube to imbue elements onto its sides and match opposing elements to overcome a variety of puzzles that increase in complexity with new mechanics introduced over time.

Engine Used: Unity

Scripted In: C#

Development Period: 5 Days

Team Size: 3

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STEALTH MASTER

Use numerous powers and funky gadgets to deal with every encounter while completing a set number of objectives.

Engine Used: Unreal Engine 4

Scripted In: Blueprint

Development Period: 7 Weeks

Team Size: 20

BRAWLING BOTS

Participate in robot combat with 4 different robots in 2 arenas against AI, other players and be victorious in various ways -  destroy, immobilise opponents or win by judges' decision.

Engine Used: Unity

Scripted In: C#

Development Period: 24 Weeks

Team Size: 1

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